![]() ![]() And rather than act as a permanent companion, you’ll switch between Sam and John to navigate levels (sometimes on the same screen) which keeps the exploration from feeling dull or repetitive. Sam’s powers allow her to zap electricity at different enemies and obstacles that John can’t conquer by pan alone. ![]() John can bash enemies, but he can also use his pan like a baseball bat and lob projectiles with it. There are stronger, better pans to discover as well as new methods of attack. Eastward deftly mixes the silly and serious, also seen in John’s weapon of choice: a cast iron pan.Ĭooking is a huge part of the game, akin to Breath of the Wild, so it makes sense that John carries his trusty pan with him instead of a sword or spear. Literally, as you travel this world in an adorable ramshackle subway car. You’re not alone in this, as plenty of colorful companions (and a few rivals) come along for the ride. It’s like TLOU on SSRIs.įans of pixel art will find a lot to love about Potrock Isle. Her kindness and enthusiasm are infectious, and you find yourself wanting to help the people she wants to help while identifying with John’s assumed responsibility to protect her from a brutal world. ![]() She is very much a kid, a bright-eyed optimist on a big adventure. The gameplay involves John and Sam staying one step ahead of the Miasma as they try to figure out if it can be stopped. Especially after you learn Sam has strange powers that might be able to help. Like any small town there’s plenty of rumors and drama, but the presence of The Miasma, an inexplicable darkness devouring the world, quickly puts things in a broader perspective. There’s a Rust Belt charm that, despite the kanji scrawled on background signs and businesses, could be almost any post-industrial small town anywhere. ![]() Potrock Isle feels like an authentic, lived-in world. How? A combination of careful character development and worldbuilding that are second to none. John’s character speaks volumes without saying a word. ![]()
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